![]() It is just a lot of mola for a hero that will not be that much better at that point.Īrtifact wise, I like Shimadra staff to increase her healing and give her even more effect resistance but most Soul Weaver artifacts work for her, really. I am not going to put any more mola into her any time soon but I could see how maxing her to get all the healing and barrier strength could be useful. She doesn’t really need more and I guess it is debetable whether she needs any mola at all. I gaave her the CD reduction on her S3 and put +4 on her S2. She is definitely worth building, seeing how prevalent SSB is. She is slow, unfortunately, but then again, she doesn’t really need much speed but of course, it wouldn‘t hurt. Mine is built rather tanky with a lot of HP, DEF and Effect Resistance. SO, over all, I am rather happy with her in the sitatuions I use her in. But if those debuffs are resistet, there isn’t really anything SSB can do at that point anymore. The danger there is, SSB’s S3 can apply the anti heal debuff which ruins Roana’s kit and similarly, the defense break can also make any healing moot. She counters so frequently, that Roana’s heal actually completely mitigates the dmg she does. SSB is, of course, the unit that really makes Roana shine. He strips the revive buff, and while the first counter atk triggers a heal, the second follow up attack does not and that’s where Charles’ dmg lies so a Charles can ruin your day as he usually does. ![]() Just need to keep in mind that she stuns with her S1 so a cleanser would help or having a lot of effect resistance.Ĭharles is actually a bad match-up. But given that Dizzy’s dmg is rather low, Roana always heals a lot more than Dizzy inflicts on the team, Dizzy actually provides a lot of healing which can be taken advantage of by targeting Dizzy delibarately. She also does really well against counter-Dizzy, but since Roana does nothing against debuffs, there is still a certain danger. There are some Kens that hit distressingly hard, so many DPS units will die before the heal kicks in, but usually speaking, more tanky units, especially if there is dmg mitigation via F.Ceci shield or Aurius, will survive the ML Ken counter and then get healed. ML Ken is a weird case, since the dmg output of him fluctuates based on the gear people are running him with. C.Zerato for example, counters somewhat frequently, and while most people have him use the strip artifact, which means he would strip Roana’s revive buff, it still means that she heals the whole team and give them a CR buff which is overall more valuabe than a revive. Starting with Roana, she is mainly there to be an SSB counter but is actually pretty good against all heroes who user counter attacks. Speed is not necessary for her thanks to her passive.Gonna tackle two of the newer Soul Weavers now. Stats wise, you want something like this: ![]() She works alright in PvP and actually useful in PvE as well. All in all, she is an okay support but nothing spectacular. Her skill 1 can defense break, which helps a bit in increasing the damage of your allies. However, her skill 3 AoE damage is quite low (though ignores defense), but it can also increase their skill cooldown and reduce their combat readiness. ![]() If you choose to use Etica’s Scepter, she can cycle her skill 3 even faster, allowing her to spam it soon enough. Since her passive grants her 1 extra turn (when max skilled), she can get 2 turns very quickly as long as the fastest unit keeps getting his/her turn. Her skill 3 has a long cooldown, but can be reduced quickly by cycling through utilizing her passive with units such as Zio who is fast. Her damage scales of her attack, but she cannot crit. While ML Roana looks good on paper, her actual battle performance seems to be lackluster. ![]()
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